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Technical Skills
Photoshop | Illustrator | Premiere | After Effects | 3Ds Max | Maya | Mudbox | Zbrush
Redshift Renderer | Renderman | Vray | Substance Painter | Mari | Nuke | Substance Designer
Industry Experience
343 Industries
June 2020 - Current
Programs + Plugins: Slipspace Proprietary Game Engine, Photoshop
System: Windows PC
Narrative Lighter (contract) (current position)
Feb 2021 - Present
Surfacing Artist (contract)
Nov 2020 - Feb 2020
Narrative Lighter (helping from Surfacing/ECT - Environment Content Team)
July 2020 - Nov 2020
Surfacing Artist (contract)
June 2020 - July 2020
Programs + Plugins: Slipspace Proprietary Game Engine, Maya, Substance Designer, Photoshop
System: Windows PC
Blizzard Entertainment
Cinematic Surfacing Artist (temp)
Feb 2017 - November 10, 2017
Textures, shaders and grooming for assets in the Overwatch Animated Shorts: “Reunion” “Rise and Shine” and “Honor and Glory.” As well as for the "Hearthstone Animated Short: Hearth and Home" and "Dragons of the Nexus – BlizzCon 2017 Hero Trailer."
Programs + Plugins: Mari, Photoshop, Maya, Redshift, Xgen
System: Windows PC, Linux
Digital Domain
Texture Painting
Nov 2016 - Feb 2017
Texturing assets for “Fate of the Furious” (Fast and the Furious 8.)
Programs: Mari, Photoshop, Maya
System: Linux + Windows PC
Blizzard Entertainment
Cinematic Surfacing Artist (temp)
May 2015 - Nov 11, 2016
Textures and shaders for assets in the “World of Warcraft: Legion” Cinematic, Overwatch Animated Shorts, “Forged by Fire: Heroes of the Storm BlizzCon 2016 Hero Trailer” and "World of Warcraft: Battle for Azeroth" Cinematic.
Programs + Plugins: Mari, Photoshop, Maya, Renderman, Redshift and Xgen
System: Windows PC, Linux
Bad Robot
CG Artist
March 2015 - May 2015
Programs: Mari, Photoshop, Maya
System: Windows PC
The Mill
Texture Painter
Nov 2014 - Dec 2014
Texturing for “Help” Google Spotlight Story
Programs: Mari, Photoshop, Maya,
System: Linux
Bad Robot
Texture Painter / Surfacing
July 2014 - Nov 7, 2014
Programs: Mari, Photoshop, Maya
System: Windows PC
Rhythm & Hues
Texture Paint TD
March 2014 - July 2014
Texturing for “X-men: Days of Future Past” and ride films.
Programs: Mari, Photoshop, Maya, Mudbox
System: Linux and Mac
FXPHD
Professor: Mari 102 Jan 2014 Term
Course Description
Mari instruction on program basics, workflows and texturing techniques. "MAR102 explores the awesome flexible power that is the robust Mari software. We address using Mari in your texture painting workflow, including using it in conjunction with other software such as Maya, Mudbox and Photoshop. We also cover essential texturing techniques to get the artist up and running with Mari in no time!"
Programs: Mari, Photoshop, Maya, Mudbox, Premiere, Camtasia
System: Windows PC
The Graphic Film Company
CG Artist
Sept 2013 - Oct 2013
"Night of the Living Dead: Origins 3D:" Textured zombies and set props. Set up rough shaders in Maya with Vray. Modeled and unwrapped environment objects and additional character pieces. Sculpted pose and details in static characters (ie: dead bodies) Skydome matte painting for use in rendering/background card.
Programs: Mari, Photoshop, Maya, Mudbox
System: Windows PC
Floq VFX / Day's End Pictures
Matte Painter
August 2013
Created a Matte Painting for Science Center IMAX movie "Mysteries of the Unseen World."
Programs: Photoshop, After Effects, Maya
System: Windows PC
Rhythm & Hues
Texture Paint TD
May 2012 - March 2013
Junior Texture Paint TD
June 2012 - Nov 2013
Apprentice Texture Artist
May 2012 - March 2013
Texturing various 3D assets for feature movie production. Working within the lookdev department, between modeling and pre-light to develop a cg asset to be used in final composites. Also helped with their internal wiki page for Mari, explaining the programs tools, methods and tricks for the company to use as reference.
Programs: Mari, Photoshop, Bodypaint, Mudbox
System: Linux + Mac
Die Kolonie by Patrick Hannenberger and Christian Shellewald
3D Artist (modeling and texturing for UDK)
May 2012 - July 2013
The Foundry
Intern
March 2012 - May 2012
Education
The Art Institute of Pittsburgh
Bachelor of Science
Media Arts and Animation
Gage Academy of Art
-Figure Painting in Oils (Winter 2018)
-Intermediate Figure and Portrait Drawing (Spring 2018)
-Ecorche I: Skeletal Anatomy (Fall 2018)
-Ecorche II: Musculature I (Winter 2019)
-Mentored Studies in Representation (Winter 2019)
Awards and Honors
Graduation Portfolio Presentation Best of Show for Media Arts and Animation
National Technical Honors Society
McGraw-Hill Award: The Art Institute of Pittsburgh Student Show
Scholarships
Russell L. Hiller Charitable Scholarship 2008
Art+Smart 2008 2nd Place
Imagine America Scholarship 2008
The Art Institutes and Americans for the Arts Poster Design Competition 2008
The Art Institute of Pittsburgh Scholarship Overall Best Portfolio 2008
The Art Institute of Pittsburgh General Fund Scholarship 2009
John Barclay Scholarship 2010
George L. Pry Memorial Scholarship 2011 (First Ever awarded)